
Before Soul Nomad, I would have said that while you may be able to criticize Nippon Ichi’s titles for being overly-similar, the company had still never really made a bad game.
SOUL NOMAD AND THE WORLD EATERS ROOM DECOR FREE
Even the widely-disparaged Free Move system that showed up in Phantom Brave and Makai Kingdom struck me as enjoyable, and I actually liked Disgaea 2’s storyline. Not just the crowd-pleasers like Disgaea, either. The result is a game that lurches awkwardly from dramatic to goofy moments, and often expects the audience to laugh at characters who are about to do or experience something legitimately horrifying (to the tune of genocide, infanticide, or rape, as the case may be)."Īs a newcomer to, I feel obligated to start this review by pointing out that, under normal circumstances, I really like Nippon Ichi strategy games. " Soul Nomad, much like Phantom Brave before it, tries very hard to tell a serious story while also purveying the jokes that it assumes Nippon Ichi fans can’t live without. I enjoyed this game, but I'm a rather extreme fan of the genre, and I was constantly thinking about how much better it might have been.Soul Nomad & The World Eaters (PlayStation 2) review

Voice acting and translation (very nonliteral) are pretty good, and Japanese tracks are included, as we've come to expect from NIS. Production values are pretty low for fans of the genre, the graphics probably aren't so much an issue as certain amounts of awkwardness in the interface and a general lack of overall polish. Gameplay is somewhere between Ogre Battle and a more traditional grid-based tactics game. Opportunities to sell your soul are few and far between, and frankly not as rewarding as they sound you get what you pay for, and then the game just.ends. The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you select whom to talk to from a menu, and you generally shouldn't expect any frills (like an equipment system).

The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you Clever premise disappointing delivery. The combat system consists of using squads but only the squad leader shows up on stages and each leaders have their own tactics and combos a The combat system consists of using squads but only the squad leader shows up on stages and each leaders have their own tactics and combos a melee type character leader has 1 range attack and ranged character have 4 ranges it can be upgraded to 5 ranges using tactic from the menu instead of attack 'however with a ranged character as leader if the attack is carried from a distance any melee type character in the squad positioned in the front won't attack the enemy' there's front, middle and rear positions in a formation each character has a combat skill according to its position on the squad mixing characters types in a single squad will generate different combos, each squad has its own room, there is different types of room each has its own effect on the squad, rooms are upgradable using decors but they disappear after each battle there's up to 9 slots for 3Front 3Middle 3Rear characters towards the end of the story however room design is messed up there's a lock option to not change the room but there's a little chance to get the desired formation in a specific room quickly apart from the room design mess there's too many long cutscenes almost before and after each battle and in each city before entering and leaving skip option is really useful here and gig's dialogs are cool! … ExpandĬlever premise disappointing delivery.
